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  • 22. MOD Project
  • 33. MOD Editor

1. Recommended Tools

Text Editing Tool:

Recommended: Sublime Text or Visual Studio CodeNote: Please use UTF-8 (8-bit Unicode Transformation Format) at all times.

Salzaar


Excel Editing Tool:

Recommended: the latest version of Microsoft Office


Unity Engine (Optional):

Version: Unity 2018.3.14f1

Link: https://unity3d.com/unity/whats-new/2018.3.14


Version Management :

Recommended: GithubLink: https://github.com/
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2. MOD Project

2.1 Overview and Project Type

There are two types of MOD projects, Simple MOD Project and Professional MOD Project. The major difference between these two types is whether you need to download Unity to develop and pack resources.You can choose your project type according to your own needs in the MOD development.

The differences are as follow:

Sands Of Salazar Soundtrack Download Youtube

ProjectSimple MOD ProjectProfessional MOD Project
Download UnityNoYes
One-click PackingYesYes
Upload to Steam WorkshopYesYes
Configuration of Basic InformationYesYes
Change Login ScreenYesYes
Game Configuration TablesYesYes
Use Face Editor to Customize NPC AppearanceYesYes
Skill EditorYesYes
Map Editor(Currently only scenarios are supported; relevant functions for plugins are still in development)YesYes
Resource Management—Rewrite DirectoryYesYes
Resource Management—Common TextsYesYes
Resource Management—Binary FilesYesYes
Resource Management—PicturesYes(PNG & JPG Only)Yes
Resource Management—Pictures Merging

(Optimize Picture Batch)

NoYes
Resource Management—AudioYes(ogg Only)Yes
Advanced Audio Management(e.g. Audio Mixer)NoYes
Resource Management -Particle EffectsNoYes
Resource Management—3D Model and AnimationNoYes
Edit Multiple MODsNoYes


2.2 Simple MOD Project

Download the a sample Simpld MOD project for Sands of Salzaar (Blywd.SimpleModSample). The content in the directory is:

- Blywd.SimpleModSample

- Directory of ABS Unity resource packing (Professional MOD project only)

- Directory of Config MOD Files

- default.json—main config. files of MOD

- gamemodes.xml—scenario-dependent definition file (only for Scenario MODs)

- publishfileid.txt—item ID for uploading to Steam Workshop, it will be automatically filled by Steam Workshop if it is your first upload. If the file is left empty, then a new Steam Workshop entry will be created.

- workshopitem.json—the configuration uploaded to Steam Workshop, which will be saved automatically according to the player's choices

- Excel—directory of configuration tables

- Interface—collection of interfaces

- overrides.txt—rule definition for resource override

- RES—resource directory where images and audio files are stored

- preview.jpg/png—preview image for a MOD

- valuebundle—directory of the definition of packing

- default.xml—list of Excel files

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- INDEX.xml—list of mapping rules of Excel/reg


2.3 Professional MOD Project

The current version of the game does not support this. Please wait for our update.

3. MOD Editor

Sands Of Salzaar Map

To enter the MOD Editor: Main Menu – Mods - Develop Mods

The main panel of the MOD Editor
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Excel Editing Tool:

Recommended: the latest version of Microsoft Office


Unity Engine (Optional):

Version: Unity 2018.3.14f1

Link: https://unity3d.com/unity/whats-new/2018.3.14


Version Management :

Recommended: GithubLink: https://github.com/
Total war: shogun 2: saints and heroes unit pack download free.


2. MOD Project

2.1 Overview and Project Type

There are two types of MOD projects, Simple MOD Project and Professional MOD Project. The major difference between these two types is whether you need to download Unity to develop and pack resources.You can choose your project type according to your own needs in the MOD development.

The differences are as follow:

Sands Of Salazar Soundtrack Download Youtube

ProjectSimple MOD ProjectProfessional MOD Project
Download UnityNoYes
One-click PackingYesYes
Upload to Steam WorkshopYesYes
Configuration of Basic InformationYesYes
Change Login ScreenYesYes
Game Configuration TablesYesYes
Use Face Editor to Customize NPC AppearanceYesYes
Skill EditorYesYes
Map Editor(Currently only scenarios are supported; relevant functions for plugins are still in development)YesYes
Resource Management—Rewrite DirectoryYesYes
Resource Management—Common TextsYesYes
Resource Management—Binary FilesYesYes
Resource Management—PicturesYes(PNG & JPG Only)Yes
Resource Management—Pictures Merging

(Optimize Picture Batch)

NoYes
Resource Management—AudioYes(ogg Only)Yes
Advanced Audio Management(e.g. Audio Mixer)NoYes
Resource Management -Particle EffectsNoYes
Resource Management—3D Model and AnimationNoYes
Edit Multiple MODsNoYes


2.2 Simple MOD Project

Download the a sample Simpld MOD project for Sands of Salzaar (Blywd.SimpleModSample). The content in the directory is:

- Blywd.SimpleModSample

- Directory of ABS Unity resource packing (Professional MOD project only)

- Directory of Config MOD Files

- default.json—main config. files of MOD

- gamemodes.xml—scenario-dependent definition file (only for Scenario MODs)

- publishfileid.txt—item ID for uploading to Steam Workshop, it will be automatically filled by Steam Workshop if it is your first upload. If the file is left empty, then a new Steam Workshop entry will be created.

- workshopitem.json—the configuration uploaded to Steam Workshop, which will be saved automatically according to the player's choices

- Excel—directory of configuration tables

- Interface—collection of interfaces

- overrides.txt—rule definition for resource override

- RES—resource directory where images and audio files are stored

- preview.jpg/png—preview image for a MOD

- valuebundle—directory of the definition of packing

- default.xml—list of Excel files

- INDEX.xml—list of mapping rules of Excel/reg


2.3 Professional MOD Project

The current version of the game does not support this. Please wait for our update.

3. MOD Editor

Sands Of Salzaar Map

To enter the MOD Editor: Main Menu – Mods - Develop Mods

The main panel of the MOD Editor


The main panel of the MOD Editor might change following the update of versions. All functions are shown above. You can:


3.1 Create a new project, or open an existing project.

3.2 Edit, build or upload content with project operation tools.

3.3 Use the debug tool to test your current project in a new game or a save.

3.4 Check out the log information of your current edit.


Configuration Log Tool

You can use the Debug Log Tool in the MOD Editor to check out the log information during your debugging. This function needs to be configurated in advance. Please find Tools/HSDebugTool/0_setup.bat in the game directory and right-click to run as administrator.

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You only need to run this file once before you can use the Debug Log Tool directly.

Sands Of Salazar Soundtrack Download Torrent

取自'https://blywd.hanjiasongshu.com/index.php?title=Development_Environment_Building&oldid=717'




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